In this blog implement the finger feedback touch line draw on image view. the draw as a straight line . in this tutorial we will used Bitmap,Canvas, paint class.
Bitmap class- loading bitmap Objects and keep your UI.
Canvas class-with the help draw a line and bitmap to hold pixels,
Paint class-holds style and color information.
first, you create activity_main.xml class inside res folder.
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<?xml version="1.0" encoding="utf-8"?>
<LinearLayout xmlns:android="http://schemas.android.com/apk/res/android"
android:layout_width="fill_parent"
android:layout_height="fill_parent"
android:orientation="vertical"
android:id="@+id/layout">
<ImageView
android:id="@+id/imageView1"
android:layout_width="wrap_content"
android:layout_height="wrap_content"
android:src="@drawable/s" />
</LinearLayout>
MainActivity .java
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package com.androidbeginner.testcode;
import android.app.Activity;
import android.graphics.Bitmap;
import android.graphics.Canvas;
import android.graphics.Color;
import android.graphics.Paint;
import android.os.Bundle;
import android.view.Display;
import android.view.MotionEvent;
import android.view.View;
import android.view.View.OnTouchListener;
import android.widget.ImageView;
public class MainActivity extends Activity implements OnTouchListener {
ImageView imageView;
Bitmap mbitmap;
Canvas mcanvas;
Paint mpaint;
float downaxies_x = 0, downaxies_y = 0, upaxies_X = 0, upaxies_y = 0;
@Override
public void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.activity_main);
imageView = (ImageView) this.findViewById(R.id.imageView1);
Display currentDisplay = getWindowManager().getDefaultDisplay();
float dwidth = currentDisplay.getWidth();
float dhight = currentDisplay.getHeight();
mbitmap = Bitmap.createBitmap((int) dwidth, (int) dhight,
Bitmap.Config.ARGB_8888);
mcanvas = new Canvas(mbitmap);
mpaint = new Paint();
mpaint.setColor(Color.RED);
imageView.setImageBitmap(mbitmap);
imageView.setOnTouchListener(this);
}
public boolean onTouch(View v, MotionEvent event) {
int action = event.getAction();
switch (action) {
case MotionEvent.ACTION_DOWN:
downaxies_x = event.getX();
downaxies_y = event.getY();
break;
case MotionEvent.ACTION_MOVE:
break;
case MotionEvent.ACTION_UP:
upaxies_X = event.getX();
upaxies_y = event.getY();
mcanvas.drawLine(downaxies_x, downaxies_y, upaxies_X, upaxies_y, mpaint);
imageView.invalidate();
break;
case MotionEvent.ACTION_CANCEL:
break;
default:
break;
}
return true;
}
}
Bitmap class- loading bitmap Objects and keep your UI.
Canvas class-with the help draw a line and bitmap to hold pixels,
Paint class-holds style and color information.
first, you create activity_main.xml class inside res folder.
...............................................................................................................................................................
<?xml version="1.0" encoding="utf-8"?>
<LinearLayout xmlns:android="http://schemas.android.com/apk/res/android"
android:layout_width="fill_parent"
android:layout_height="fill_parent"
android:orientation="vertical"
android:id="@+id/layout">
<ImageView
android:id="@+id/imageView1"
android:layout_width="wrap_content"
android:layout_height="wrap_content"
android:src="@drawable/s" />
</LinearLayout>
MainActivity .java
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package com.androidbeginner.testcode;
import android.app.Activity;
import android.graphics.Bitmap;
import android.graphics.Canvas;
import android.graphics.Color;
import android.graphics.Paint;
import android.os.Bundle;
import android.view.Display;
import android.view.MotionEvent;
import android.view.View;
import android.view.View.OnTouchListener;
import android.widget.ImageView;
public class MainActivity extends Activity implements OnTouchListener {
ImageView imageView;
Bitmap mbitmap;
Canvas mcanvas;
Paint mpaint;
float downaxies_x = 0, downaxies_y = 0, upaxies_X = 0, upaxies_y = 0;
@Override
public void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.activity_main);
imageView = (ImageView) this.findViewById(R.id.imageView1);
Display currentDisplay = getWindowManager().getDefaultDisplay();
float dwidth = currentDisplay.getWidth();
float dhight = currentDisplay.getHeight();
mbitmap = Bitmap.createBitmap((int) dwidth, (int) dhight,
Bitmap.Config.ARGB_8888);
mcanvas = new Canvas(mbitmap);
mpaint = new Paint();
mpaint.setColor(Color.RED);
imageView.setImageBitmap(mbitmap);
imageView.setOnTouchListener(this);
}
public boolean onTouch(View v, MotionEvent event) {
int action = event.getAction();
switch (action) {
case MotionEvent.ACTION_DOWN:
downaxies_x = event.getX();
downaxies_y = event.getY();
break;
case MotionEvent.ACTION_MOVE:
break;
case MotionEvent.ACTION_UP:
upaxies_X = event.getX();
upaxies_y = event.getY();
mcanvas.drawLine(downaxies_x, downaxies_y, upaxies_X, upaxies_y, mpaint);
imageView.invalidate();
break;
case MotionEvent.ACTION_CANCEL:
break;
default:
break;
}
return true;
}
}
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