Water Ripple effect onClick Layout in Android
In this blog explain how to show water effcte onclick layout in android. explain how
Step 1.Create attrs xml class in res/value/attrs.xml. In this class write a attr name as per rquire...
attrs.xml.
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<?xml version="1.0" encoding="utf-8"?>
<resources>
<declare-styleable name="RippleBackground">
<attr name="rb_color" format="color" />
<attr name="rb_strokeWidth" format="dimension"/>
<attr name="rb_radius" format="dimension"/>
<attr name="rb_duration" format="integer"/>
<attr name="rb_rippleAmount" format="integer"/>
<attr name="rb_scale" format="float"/>
<attr name="rb_type" format="enum">
<enum name="fillRipple" value="0"/>
<enum name="strokeRipple" value="0"/>
</attr>
</declare-styleable>
</resources>
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Step 2 Create dimentions xml class inside res/value/dimentions.xml. In this class add dimen ripple width or ripple radius accordingly.
dimentions.xml
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<?xml version="1.0" encoding="utf-8"?>
<resources>
<dimen name="rippleStrokeWidth">2dp</dimen>
<dimen name="rippleRadius">64dp</dimen>
</resources>
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Step 3.Create RippleBackground xml layout via programmatically.
RippleBackground .java
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import android.animation.Animator;
import android.animation.AnimatorSet;
import android.animation.ObjectAnimator;
import android.content.Context;
import android.content.res.TypedArray;
import android.graphics.Canvas;
import android.graphics.Paint;
import android.util.AttributeSet;
import android.view.View;
import android.view.animation.AccelerateDecelerateInterpolator;
import android.widget.RelativeLayout;
import java.util.ArrayList;
import com.webnetware.singingbowl.R;
public class RippleBackground extends RelativeLayout{
private static final int DEFAULT_RIPPLE_COUNT=12;
private static final int DEFAULT_DURATION_TIME=3000;
private static final float DEFAULT_SCALE=12.0f;
private static final int DEFAULT_FILL_TYPE=0;
private int rippleColor;
private float rippleStrokeWidth;
private float rippleRadius;
private int rippleDurationTime;
private int rippleAmount;
private int rippleDelay;
private float rippleScale;
private int rippleType;
private Paint paint;
private boolean animationRunning=false;
private AnimatorSet animatorSet;
private ArrayList<Animator> animatorList;
private LayoutParams rippleParams;
private ArrayList<RippleView> rippleViewList=new ArrayList<RippleView>();
public RippleBackground(Context context) {
super(context);
}
public RippleBackground(Context context, AttributeSet attrs) {
super(context, attrs);
init(context, attrs);
}
public RippleBackground(Context context, AttributeSet attrs, int defStyleAttr) {
super(context, attrs, defStyleAttr);
init(context, attrs);
}
private void init(final Context context, final AttributeSet attrs) {
if (isInEditMode())
return;
if (null == attrs) {
throw new IllegalArgumentException("Attributes should be provided to this view,");
}
final TypedArray typedArray = context.obtainStyledAttributes(attrs, R.styleable.RippleBackground);
rippleColor=typedArray.getColor(R.styleable.RippleBackground_rb_color, getResources().getColor(R.color.rippelColor));
rippleStrokeWidth=typedArray.getDimension(R.styleable.RippleBackground_rb_strokeWidth, getResources().getDimension(R.dimen.rippleStrokeWidth));
rippleRadius=typedArray.getDimension(R.styleable.RippleBackground_rb_radius,getResources().getDimension(R.dimen.rippleRadius));
rippleDurationTime=typedArray.getInt(R.styleable.RippleBackground_rb_duration,DEFAULT_DURATION_TIME);
rippleAmount=typedArray.getInt(R.styleable.RippleBackground_rb_rippleAmount,DEFAULT_RIPPLE_COUNT);
rippleScale=typedArray.getFloat(R.styleable.RippleBackground_rb_scale,DEFAULT_SCALE);
rippleType=typedArray.getInt(R.styleable.RippleBackground_rb_type,DEFAULT_FILL_TYPE);
typedArray.recycle();
rippleDelay=rippleDurationTime/rippleAmount;
paint = new Paint();
paint.setAntiAlias(true);
if(rippleType==DEFAULT_FILL_TYPE){
rippleStrokeWidth=0;
paint.setStyle(Paint.Style.FILL);
}else
paint.setStyle(Paint.Style.STROKE);
paint.setColor(rippleColor);
rippleParams=new LayoutParams((int)(2*(rippleRadius+rippleStrokeWidth)),(int)(2*(rippleRadius+rippleStrokeWidth)));
rippleParams.addRule(CENTER_IN_PARENT, TRUE);
animatorSet = new AnimatorSet();
animatorSet.setInterpolator(new AccelerateDecelerateInterpolator());
animatorList=new ArrayList<Animator>();
for(int i=0;i<rippleAmount;i++){
RippleView rippleView=new RippleView(getContext());
addView(rippleView,rippleParams);
rippleViewList.add(rippleView);
final ObjectAnimator scaleXAnimator = ObjectAnimator.ofFloat(rippleView, "ScaleX", 1.0f, rippleScale);
scaleXAnimator.setRepeatCount(ObjectAnimator.INFINITE);
scaleXAnimator.setRepeatMode(ObjectAnimator.RESTART);
scaleXAnimator.setStartDelay(i * rippleDelay);
scaleXAnimator.setDuration(rippleDurationTime);
animatorList.add(scaleXAnimator);
final ObjectAnimator scaleYAnimator = ObjectAnimator.ofFloat(rippleView, "ScaleY", 1.0f, rippleScale);
scaleYAnimator.setRepeatCount(ObjectAnimator.INFINITE);
scaleYAnimator.setRepeatMode(ObjectAnimator.RESTART);
scaleYAnimator.setStartDelay(i * rippleDelay);
scaleYAnimator.setDuration(rippleDurationTime);
animatorList.add(scaleYAnimator);
final ObjectAnimator alphaAnimator = ObjectAnimator.ofFloat(rippleView, "Alpha", 1.0f, 0f);
alphaAnimator.setRepeatCount(ObjectAnimator.INFINITE);
alphaAnimator.setRepeatMode(ObjectAnimator.RESTART);
alphaAnimator.setStartDelay(i * rippleDelay);
alphaAnimator.setDuration(rippleDurationTime);
animatorList.add(alphaAnimator);
}
animatorSet.playTogether(animatorList);
}
private class RippleView extends View{
public RippleView(Context context) {
super(context);
this.setVisibility(View.INVISIBLE);
}
@Override
protected void onDraw(Canvas canvas) {
int radius=(Math.min(getWidth(),getHeight()))/2;
canvas.drawCircle(radius,radius,radius-rippleStrokeWidth,paint);
}
}
public void startRippleAnimation(){
if(!isRippleAnimationRunning()){
for(RippleView rippleView:rippleViewList){
rippleView.setVisibility(VISIBLE);
}
animatorSet.start();
animationRunning=true;
}
}
public void stopRippleAnimation(){
if(isRippleAnimationRunning()){
animatorSet.end();
animationRunning=false;
}
}
public boolean isRippleAnimationRunning(){
return animationRunning;
}
}
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Step 4. Create activity_main inside res/layout folder.....
activity_main.xml
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<RelativeLayout
xmlns:android="http://schemas.android.com/apk/res/android"
xmlns:tools="http://schemas.android.com/tools"
android:layout_width="match_parent"
android:layout_height="match_parent"
android:id="@+id/ScrollView1"
android:background="@drawable/background"
>
<com.webnetware.view.RippleBackground
xmlns:android="http://schemas.android.com/apk/res/android"
xmlns:app="http://schemas.android.com/apk/res-auto"
android:id="@+id/content"
android:layout_width="match_parent"
android:layout_height="match_parent"
android:layout_marginBottom="-4dip"
app:rb_color="@color/one_backcolor"
app:rb_duration="3000"
app:rb_radius="32dp"
app:rb_rippleAmount="1"
app:rb_scale="14" >
<ImageView
android:id="@+id/imageView"
android:layout_width="50dp"
android:layout_height="50dp"
android:layout_alignParentEnd="true"
android:layout_alignParentRight="true"
android:layout_centerVertical="true"
android:contentDescription="@null"
android:src="@drawable/forword_arrow" />
</com.webnetware.view.RippleBackground>
</RelativeLayout>
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Step 5. create MainActivity java class inside src/ folder
MainActivity.xml
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import java.util.ArrayList;
import android.animation.Animator;
import android.animation.AnimatorSet;
import android.animation.ObjectAnimator;
import android.app.Activity;
import android.content.Intent;
import android.os.Bundle;
import android.os.Handler;
import android.view.View;
import android.view.View.OnClickListener;
import android.view.animation.AccelerateDecelerateInterpolator;
import android.widget.ImageView;
import com.webnetware.singingbowl.R;
import com.webnetware.view.RippleBackground;
public class Splash_ScreenActivity extends Activity{
RippleBackground rippleBackground;
ImageView image;
private static int SPLASH_TIME_OUT = 3000;
@Override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.term_and_activity);
rippleBackground=(RippleBackground)findViewById(R.id.content);
image = (ImageView) findViewById(R.id.imageView);
rippleBackground.setOnClickListener(new OnClickListener() {
@Override
public void onClick(View v) {
rippleBackground.startRippleAnimation();
foundDevice(image);
new Handler().postDelayed(new Runnable() {
@Override
public void run() {
rippleBackground.stopRippleAnimation();;
}
}, 3000);
}
});
What does foundDevice(image) function does?
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